Very neat! I'm not sure if you did, but is there a way to check what foods the player has eaten, I want to make a function that tells the player what foods they have left to eat for A Balanced Diet, any help is appreciated. An update on this; other data packs can now be integrated with Balanced Diet. Join us! PLease anwser me if you can´t <3. Is it possible you can just do like a binary thing, whether or not it has been eaten, the count doesn't bother me too much. Added bd.ignore tag that can be added to a player upon consumption of a "custom" (i.e. They're the type of advancements I use to detect food consumption in this data pack. You can read more about the advancement file format on, Hey, its cool but id like to thirst to be added( make water bottles stackable please) and give a water bar up de bar , it would be cooooooooooooooooooooooooooooooooooooooooooool. On my (Linux) system, you can find your progress in the ".minecraft/saves//advancements/.json" file. All the major food groups are present in the game, from protein-rich fish and meat, to grains and cereals like wheat, to cow’s milk, to vegetables like carrots and beetroot, to fruits like melon and our item of the week – the humble apple. Compare that list against the list from the wiki to determine what foods you need to eat to finish the advancement. https://fonts.googleapis.com/css?family=Roboto:400%2C400i%2C700%2C700i|Material+Icons&display=swap,//www.planetminecraft.com/css/images.css?v=KOR-fkCLgb6-UMxdvGqHkE3rr-m4AXv59xOvI6bTJG2VeqVf,//www.planetminecraft.com/css/style.css?v=pC5YbnAAym8ROenSHdUrmQcdHC7mWlTn9kL7qx1d_mfZeadf,//www.planetminecraft.com/css/editor.css?v=ywXu1TtJab10iFRI9Y7TuZ9gdNdgbmE4d5Oy6Pmg8KXZeadf, data\phantom_menace\functions\config.mcfunction, data/happy_animals/advancements/balanced_diet, data/happy_animals/functions/config.mcfunction, data/balanced_diet/functions/food_score_removal.mcfunction, Browse Latest Hot Farming and Food Data Packs. Apples replaced mushrooms as the way to recover health, and the player would spawn in a house with a chest containing 99 of them. However, you can test whether foods are returning to edible like they should be running. I've made lists, I've checked off foods, I quadruple checked and counted everything, I even cheated and gave myself a chorus fruit! Beneath you will see a "criteria" section which lists each food you've eaten and a datestamp of when it was eaten. It wasn’t until two years later, in 2012, that apples began to drop from oak leaves. A negative number shouldn't be possible for the food item consumption count; have you come across a negative number in these scoreboards? It wasn’t until European settlers arrived in North America, a few centuries ago, that it began to grow there. © 2009-. Even if you don't post your own creations, we appreciate feedback on ours. Apples don’t come from oak trees in the real world. Delayed food eaten processing functions by 1 tick after advancement for compatibility with other data packs that add their own food which want to integrate with this data pack. Apples were added to Minecraft very early on in the game’s development, in version 0.31, alongside iron tools, flint and steel. I'm not sure what I'm missing... You can get the list of foods that need to be eaten from the wiki's Advancements page. My game still says I have only eaten 34 out of the 35 possible foods. To know what foods you've eaten, the game records progress in your player's json file. Not currently, but I'll look into it. We are running Paper 1.16.1 on our server. I'm unable to replicate the error on a vanilla server, or vanilla singleplayer. The phrase dates back to 19th century Wales, where it was originally “Eat an apple on going to bed, and you'll keep the doctor from earning his bread.” It then evolved to “an apple a day, no doctor to pay,” and then to its modern phrasing in the early 20th century. Thank you for your reply. While this isn't a bad thing, my main goal with this data pack is to motivate the building of multiple farms, instead of the reliance on a single farm for a single "best" food item, and I think this simpler implementation achieves that goal without making a lot of demands of the player. I've been trying to get this advancement for a while and I not sure what I'm missing. I'm wondering if it is compatible with other data packs that add new foods (like PringleBeaver's Baker's Pack). All the major food groups are present in the game, from protein-rich fish and meat, to grains and cereals like wheat, to cow’s milk, to vegetables like carrots and beetroot, to fruits like melon and our item of the week – the humble apple. Apples restore two full points of hunger. In survival mode, one must eat to stay nourished and gain energy for surviving in the harsh … That would work, I just want it mostly to like look/study off of it. I got this error message on the server console today: "ERROR Failed to load function balanced_diet:eat/cooked_cod". They can also be crafted with gold into golden apples – which heal the same amount of hunger but give you health regeneration and absorption buffs on top. So kinda like the Spice of Life mod. You might have heard that “an apple a day keeps the doctor away”, and it’s true that fruit is an important part of a healthy diet. A Balanced Diet: Eat everything that is edible, even if it's not good for you: A Seedy Place: Eat each of these 39 foods. "Minecraft" is a trademark of Mojang Synergies AB. Compare that list against the list from the wiki to determine what foods you need to eat to finish the advancement. They come from apple trees, of course. With the file opened, look for "minecraft:husbandry/balanced_diet". How to make your data pack compatible with Balanced Diet, Balanced Diet detects default food item consumption with advancements, however, it doesn't act upon that food item consumption until 1 tick after the advancement is granted. Food consumption user feedback advancements are placed under the minecraft:balanced_diet namespace, with their parent set to minecraft:balanced_diet/root to include them in the advancement tree. It kind of is like that, in a way it's like a simple version of your datapack, just track whether the player has eaten a certain type of food, but for every food in the game that is edible, (more specifically what is required of the 'A Balanced Diet' advancement), and log it somewhere the player can retrieve later with ease, like a function or something, You can track whether player has eaten any given food item with advancements; specifically the "consume_item" criterion. All rights reserved. This allows you to also use advancements to detect your own custom food consumption and act on it before Balanced Diet does its thing for the same food items. I will try this and yes, the server difficulty is set to hard. No, sorry, snapshots are too unreliable and unstable to update all my 40+ currently maintained data packs to. disguised) food item to prevent Balanced Diet from processing it as if it were a default food item. But there are more than 7,500 different types of apple, with different colours, flavours and textures. I’ve chomped through many an apple while building a rudimentary log cabin to call home. Other foods, if any, can be eaten, but are ignored for this advancement. We're a community of creatives sharing everything Minecraft!

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