This feature allows players to determine which team they prefer the best. Haven’t felt this way about a game in decades! It is the seventh installment in the Wipeout series. [15], The game also features sixteen licensed music tracks in addition to customisable soundtracks from techno artists, including Aphex Twin, Kraftwerk, DJ Fresh, and Skream. [12], During development, the team decided early on to focus on creating new content rather than bringing back old race tracks which were featured in previous Wipeout games. Ship Customization - You can log into wipeout-game.com and create you own ship skin to use in Wipeout Pulse. Players are rewarded for using the same team's ship over and over via a "Loyalty" system which unlocks new ship skins.
The fourth installment in the Wi... WipEout is a futuristic racing game set in the year 2052. [22], The various aspects of gameplay were mostly praised, although some reviewers criticised the game's repetitiveness and difficulty. The game features a number of extras. The game also completely revamps the standard method of game progression. (However, this site has long been shut down)[1]. Terms of Use. http://web.archive.org/web/20110718071003/http://wipeout-game.com/, http://www.gamerankings.com/htmlpages2/938816.asp?q=wipeout, http://www.metacritic.com/games/platforms/psp/wipeoutpulse, http://psp.ign.com/articles/851/851651p1.html, http://www.1up.com/do/reviewPage?cId=3166172, https://wipeout.fandom.com/wiki/Wipeout_Pulse?oldid=16637, B-Phreak & Groove Allegiance - "Break Ya Self (. Everything in MobyGames is contributable by users. compared to ‘normal’ car racing games. Players can race against the computer, against other human players within range of the PSP's built-in wireless card ("Ad-Hoc" mode), and over the Internet via a wireless network. I don’t mind if it’s not quite as good as 3, but i will be pretty bummed out if it’s actually just a bag of shit. [18] Eduardo Zacarias of GameZone stated that Wipeout Pulse was a "very visually pleasing game with some solid visual effects", and also praised the detailed tracks and ships. Sony Computer EntertainmentPlatform: WipEout Pulse is the seventh installment in the WipEout series. It looks incredible for a ps1 game (possibly the best looking on the system?) As with its predecessor, the game revolves around players competing in the FX400 anti-gravity racing league. [1] Each ship has different characteristics; depending on the team chosen, its ship will vary in terms of handling, speed, acceleration and shield strength. The game takes place in 2207 AD, players take part in the FX400 Anti-Gravity Racing League, competing in various types of race at several race courses set around the world. Players are able to create custom skins for any ships at the game's central website using an Adobe Shockwave-based client, which can be downloaded to the PSP by the creator and/or the public at large. A PlayStation 2 port was released in Europe in June 2009. That's like the definition of bad optimization. This entry in the racing series features 24 new reversible circuits, a load of fresh high-speed vehicles and some deadly new weaponry. Located in the PADZ2 archive, in \Data\PS2\Data\Ships\PS2_PSP_ScreenGrabs, there are comparison images that show differences between the ship models from the PS2 and PSP versions. [5] Gabe Graziani of GameSpy thought the graphics were beautiful and also commended the design of the tracks. Wipeout Pulse (stylised as wipEout pulse) is a futuristic racing video game developed by SCE Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. Developers: SCE Studio Liverpool, There are eight teams in Wipeout Pulse, with one ship available for each – although the player eventually gains the ability to change the appearance of their ships. An update in case anyone’s still tuned in, it arrived today. Players can take screenshots of in-progress races at any time from the Pause menu in the PSP version. The developers recognised that track design was an important aspect to the game, and also accepted the difficulty in designing a track that is both memorable and enjoyable. Most of the uncompiled source code can be found in \Data\bin within that archive. [10] Game Revolution's reviewer surmised that Wipeout Pulse was a more refined version of Wipeout Pure, stating that despite all of the solid and reliable gameplay, the game did not revolutionise the series. PlayStation 2Released in EU: June 24, 2009. I absolutely adore it. [4][5] The game features a number of weapons which can be utilised to destroy other opponents or for self-defence. So it’s only expensive for its rarity and collectibility, not for its quality, then? Wipeout Pulse (stylised as wipEout pulse) is a futuristic racing video game developed by SCE Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable.It was released in December 2007 in Australia and Europe, and in February 2008 in North America. The game was developed by Sony Studio Liverpool. Players were able to create custom skins for any ships at the game's central website using an Adobe Shockwave-based client, which could be downloaded to the PSP by the creator and/or the public at large. Come back to it in a few months. [7][5], The campaign mode features sixteen grids divided into cells, each containing a separate event which varies from ordinary races to tournaments. Certain circuits also have "Mag-Strips" on some portion of the track, which lock the player's ship onto the track and allow for roller coaster-esque loops, sideways U-turns, waterfall-like sheer drops, and so on. [6] Offensive weaponry vary from machine guns, missiles, plasma bolts, and a "quake" – which comes in the form of a devastating earthquake that will damage all opponents. Wipeout Pulse is a racing game set in 2207, ten years after the events of Wipeout Pure. The reviewer complemented the game for its great presentation, graphics and sound. Pulse players are instead challenged to complete "grids", a cluster of hexagons which represent a wide variety of tracks and race types: time trials; seven-lap "Speed Lap" races in which the player attempts to achieve a particular lap time; single races against one opponent ("Head-to-Head" mode); single races against seven opponents ("Single Race"); multiple-race tournaments; "Eliminator" matches returning from Wipeout 3; and the "Zone" mode from Wipeout Fusion, in which the player attempts to survive as long as possible in a vehicle whose speed is slowly but infinitely accelerating. Wipeout Pulse, like its predecessor Wipeout Pure, also has downloadable content packs that include new ships and tracks as well as new campaign grids. PS2 port of Wipeout Pulse. For a collection or for just curiosity, it could be worth a look, but generally people try to avoid it for serious play. Press J to jump to the feed. The reviewer also praised the "meticulously constructed" backdrops and "incredibly styled" presentation. Wipeout Fusion (stylised as wipEout fusion) is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2.It is the fifth instalment in the Wipeout series and was first released in February 2002 in Europe, and in June 2002 in North America.It was also the first Wipeout game to be published on the PlayStation 2. It definitely doesn’t feel as good as 3, although i’m not noticing any lag as such. Reflecting on this, Berry said: "We want the people who buy it, to see all the game, we do not want to lock them out". Console Generation Exclusives: PlayStation 2, 1001 Video Games You Must Play Before You Die. I suppose that’s the only way they could make the twists and loops in this possible, but i’m not sure that I like it. The black sheep of the series then! [19] A reviewer from Game Revolution considered the game's level of detail to the tracks and smooth frame rate to be "staggering" on a handheld. https://tcrf.net/index.php?title=WipEout_Pulse&oldid=754050, Games published by Sony Computer Entertainment, Games developed by Sony Interactive Entertainment, Games developed by Sony Computer Entertainment, Games published by Sony Interactive Entertainment. [19] Haynes similarly gave a negative opinion on the gameplay, stating that the repetition of tracks and balance of weapons for the AI was disappointing. Like the other titles in the series, WipEout Pulse is a futuristic racing game where players control a hovercraft-like vehicle that hovers above the ground and can reach very high speeds. Players pilot anti-gravity ships owned by racing corporations (collectively referred to as "teams" in-game). There are currently no topics for this game. [10] A reviewer from Edge described the visuals as "even smoother, brighter, and sharper than Pure's". This game has unusual dummy files. [2], Every ship is equipped with an energy shield which will protect the player from damage sustained from weapon fire or colliding with walls, although energy is taken away if this happens. It's not doing anything cutting-edge graphically, but it still is capped to 30fps, and drops to 10-15 frequently. A PlayStation 2 port was released in Europe in June 2009. Yeah, the port of Pulse is known for being a bit of a mess. It’s more... sluggish... to put a word to it. All downloadable packs are already included with the PS2 port. Technical issues aside, one thing i did notice, gameplay wise, is that you feel more ‘glued’ to the track, when going over bumps and hills, you don’t fly off like you do in the ps1 games. Privacy Policy. Wipeout Pulse (stylised as wipEout pulse) is a futuristic racing video game developed by SCE Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. Production was centred around focusing on the feedback left by fans regarding Wipeout Pure, and improving on aspects where the development team thought they had failed in with the predecessor. I actually tried loading it into the PCSX2 emulator, where you can increase the speed of the PS2 CPU by 300%, and it still drops to 15fps all the time, though not as frequently as on an actual PS2. Feels wrong. [17], Critics unanimously praised the game's visuals and presentation. So that should tell you everything you need to know. This game has uncompiled source code. All downloadable packs are already included with the PS2 port. Save my name, email, and website in this browser for the next time I comment. Uncompiled Source Code. that you need to be very careful with, and it can crash if you play on a PS3 (like I've tried before). These packs are available to download for a fee from the PlayStation Store. PS2 port of Wipeout Pulse. [20] Regarding general gameplay, Zacarias opined that Wipeout Pulse "doesn't deliver" despite the variety in the game modes and "racetrack front". Your email address will not be published. The events of Wipeout Pulse take place during the FX400 Racing League in 2207 - 10 years after the events of Wipeout Pure. [3] In addition, the player's ship is equipped with air brakes which can be used for manoeuvring through difficult corners at high speed. Main contestants of the FX400 AG Racing League: In addition, the PSP version features a "Custom Soundtrack" option, where players can add their favourite music from their PSP SD card to the game. "[4] 1UP's review rated it a B. DVD-ROM (PS2) Wipeout Pulse (stylised as WipEout Pulse) is a 2007 game for the PlayStation Portable, developed by Studio Liverpool. It's overall not the ideal way to play. [12] Berry stated that by the end of Wipeout Pure, Sony Studio Liverpool had designed almost 100 tracks as potentials to include in subsequent games, although the team were only satisfied with 32 of them. Press question mark to learn the rest of the keyboard shortcuts. Completing a cell with a medal finish unlocks all adjacent cells. Wipeout Pulse introduces a new gameplay feature known as Loyalty.

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