[5], App Annie, which tracks all mobile app sales, estimated that mobile games accounted for 72% of the US$120 billion spent on the various app stores in 2019, or US$86 billion, with the potential to exceed US$100 billion by 2020. Please share with a Tweet! “2020 is expected to be a year that sets the stage for the next period of rapid spending growth for video game content. "Software Revenue of The U.S. Video Game Industry from January 2017 to November 2019 (in Million U.S. Learn more about how Statista can support your business. “Consumer spending on entertainment software increased in 2019, driven by the expanded reach and accessibility of content across a variety of platforms including console, PC, mobile and virtual reality.” said Mat Piscatella, industry analyst, The NPD Group. You can only download this statistic as a Premium user. In 2019, the global games market will generate revenues of $152.1 billion, a +9.6% year on-year increase. Takes Us To The Sky World With A New Trailer", "BoxBoy and BoxGirl announced for Nintendo Switch", "PlayStation's Worldwide Studios' release line-up: the next wave of PS4 games", "Sega's Puyo Puyo esports game is coming stateside in May", "Retro City Rampage follow-up Shakedown: Hawaii finally has a release date", "There's quite a wait for Life is Strange 2's remaining episodes", "Yakuza Kiwami 2 comes out on Steam next month", "Saints Row: The Third - The Full Package dated for Switch", "A Plague Tale: Innocence Gets New Gameplay Webseries, Release Date", "Terrifying top-down survival horror Darkwood is coming to consoles later this month", "Rage 2 Release Date Announced At The Game Awards", "After More Than Two Years Of Waiting, Anti-Grav Racer Redout Finally Gets A Switch Release Date", "Sniper Elite V2 Remastered's launch trailer is in our sights", "World End Syndrome launches May 2 in North America", "Bubsy heads to Kickstarter, if you really want to give Bubsy more of your money", "Konami reveals full Castlevania Anniversary Collection lineup", "Assassin's Creed 3 Remastered Announced For Nintendo Switch", "Atelier Lulua: The Scion of Arland Available Now on Nintendo Switch™, PlayStation®4, and Windows PC via Steam®", "Dauntless goes into full release next week", "Observation is coming in May, but only on the Epic Games Store", "Three Resident Evil Games Headed To Nintendo Switch, Release Dates Confirmed", "Slay the Spire's blend of roguelike and deck-builder hits PS4 on May 21", "Team Sonic Racing has been delayed to May next year", "Pokémon Rumble Rush Now Available Worldwide With New Update", "Total War: Three Kingdoms delayed to May", "Among The Sleep: Enhanced Edition Brings Terrifying New Content To Switch This May", "Cockney PSVR crime shooter Blood & Truth gets a release date", "Brothers: A Tale of Two Sons heading to Nintendo Switch", "The House in Fata Morgana: Dream of the Revenants Edition launches May 28 for PS Vita, June 11 for PS4", "Layers of Fear 2 Release Date Confirmed for Next Month", "Space exploration indie 'Outer Wilds' hits Xbox One and PC May 30th", "Cricket 19 confirmed for release this summer - and it's coming to Nintendo Switch", "Ark: Survival Evolved Spin-Off PixARK Roars Onto Switch Next Month", "Trover Saves the Universe: Four Reasons Rick And Morty Fans Should Be Excited", "Asdivine Dios brings more KEMCO RPG action to Xbox One and PC", "Kotodama: The 7 Mysteries of Fujisawa Comes To Europe On May 31, 2019 And North America In June 4, 2019", "The Legend of Heroes: Trails of Cold Steel II for PS4 launches June 4 in North America, June 7 in Europe", "Persona Q2: New Cinema Labyrinth Confirmed For The Rest With Release Date, Collector's Edition", "Timespinner Is A Metroidvania Turning Back The Clock On Switch Next Week", "See Warhammer: Chaosbane's trollslayer in action", "Journey PC launch trailer features sand, grand music, enthusiastic review quotes", "Historical Challenges game mode detailed for MotoGP 19", "The addicting deck builder roguelike Slay the Spire is finally coming to Nintendo Switch", "Ultra Niche Rail Simulator A-Train Express Travels West", "Octopath Traveler is coming to Steam in June", "Battle Worlds: Kronos Brings 60 Hours Of Turn-Based Strategy Gameplay To Switch", "Collection of Mana, including sequel to Secret of Mana, hits Switch today", "Contra: Anniversary Collection available today on Nintendo eShop", "Doraemon: Nobita's Story of Seasons will be released in Japan on June 13, first trailer published | RPG Site", "Zelda rhythm adventure, Cadence of Hyrule, coming on June 13", "Blaster Master Zero blasts onto Steam next month", "Bloodstained: Ritual of the Night coming June 18", "Puzzle Combat comes to #PS4 as #CrystalCrisis drops today! Video Games: More Than Entertainment. FYI, for the latest influencer marketing news, resources, and case studies, subscribe to our weekly newsletter. Video games are continuously evolving. The ESA and NPD group releases a PR statement regarding video game sales, with content in the U.S. generating $35.4 billion in revenue in 2019. Then you can access your favorite statistics via the star in the header. Ultimate Dominates The Japan Game Awards 2019", "Market Brief – 2019 Digital Games & Interactive Entertainment Industry Year In Review", "App Annie: Mobile game spending will top $100 billion in 2020", "The mobile games market is getting bigger -- and not just for the top ten", "Video game sales are down in 2019 as the industry prepares for the PlayStation 5 and Xbox Series X, but that didn't stop this year's best-sellers from setting new records", "2019年国内家庭用ゲーム市場規模に関するデータが公開。ソフト販売本数は『ポケモン ソード・シールド』が1位を獲得", "UK video game sales drop for the first time since 2012", "Apex Legends Hits 25 Million Players In A Week", "Activision-Blizzard lays off 775 people after "record results in 2018, "THQ Nordic buys developer of 'Kingdom Come: Deliverance, "Layoffs hit EA, CEO says they are necessary to 'address our challenges, "Dies irae Game Company Light's Greenwood Parent Company Dissolves", "PCゲームブランド"light"が復活。シリーズ完結編『シルヴァリオ ラグナロク』2020年春発売", "Reggie Fils-Aime retiring from Nintendo", "Epic buys Rocket League developer Psyonix, will stop selling the game on Steam", "Microsoft unveils disc-less Xbox One S All-Digital Edition for $249", "Sega acquires Two point Hospital developer Two Point Studios", "Psychonauts 2 E3 2019 trailer, publishing rights signed to Microsoft", "Sony veteran Kaz Hirai has left the company after 35 years", "Mages goes independent from Kadokawa Group, 5pb. facts. Though the rate of mobile game adoption is expected to decrease slightly, the total number of U.S. mobile gamers is predicted to rise to 213 million by 2020. Once more, North America will be the second-largest region (by game revenues), taking more than a quarter of 2019’s total games market with $39.6 billion. As such, male gamers are considered 31% less valuable than female gamers. New hardware, subscription, and cloud gaming offerings are poised to give players even more options to engage with gaming content wherever, whenever and however they wish.”. This industry figure includes revenues from all software and in-game purchases, as well as U.S. mobile spend data. The indie game market’s worth is estimated to be at $1 billion in 2018. Daardoor veranderen de wetten voor ondernemers rond energiebesparing continu. The second largest portion consists of 25-34-year-olds (21%). Mario World', 'Dragon Quest Builders 2', 'Blazing Chrome', 'Tiny Metal: Full Metal Rumble, "Senran Kagura Peach Ball "Bounces" onto Nintendo Switch This Summer", "Nicalis Brings Umihara Kawase Fresh! For more information, visit npd.com. Mobile devices are more advanced and accessible than ever before—today, 77% of Americans own a smartphone out of 3 billion smartphone users worldwide. Global eSports industry is growing at the rate of 30% YoY & is predicted to be a billion-dollar industry by 2019. In 2018, China’s mobile gaming market accounted for more than 25% of global revenue. This number includes everyone from those playing free games on their phone to those using a state-of-the-art computer fitted with the latest hardware. Please contact us to get started with full access to dossiers, forecasts, studies and international data. Additionally, mobile gaming apps accounted for 76% of all app revenue, down from 82% in 2017 as non-gaming apps continue to improve monetization. As a Premium user you get access to the detailed source references and background information about this statistic. DUBLIN--(BUSINESS WIRE)--Apr 3, 2019--The “Global Video Games Industry: Strategies, Trends & Opportunities” report has been added to ResearchAndMarkets.com’s offering.. As of December 2018, Pokemon GO generated $1.4 million in daily revenue, with Fortnite following closely at $1.3 million daily revenue. Let us create a custom campaign to fit your brand's unique needs. "Software revenue of the U.S. video game industry from January 2017 to November 2019 (in million U.S. Video games have even challenged the definition of sports, as we watch teenage competitors become more popular than professional athletes. Gaming is also transforming pop culture and redefining the ways that young people consume entertainment. Update, Insights into the world's most important technology markets, Advertising & Media Outlook

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